Engineering focused on hardware design, electronics, and VR/AR experiences that tell a story. Custom Flexible WS2812B-V5 PCB and Thomas Bangelor Helmet Fab Custom Inertial Peripheral Tracking System for Oculus DK1/DK2 Precise Asynchronous Collaboration in Extended Reality ("PACE") "GoGo" VR Selection, Interaction, and Manipulation Technique - Unity Package "PRISM" VR Implementation Using XRI 3.0 - Unity Package "Balloon Select" : AR/XR Interaction & Selection Technique - Unity Package "ExPORT" A novel VR/AR Interaction Technique Physical Security Camera Object Recognition Simulation